In spite of Massive Success, Expedition 33 Developers Aim to Keep Team Lean

The game Clair Obscur: Expedition 33 is not only a top Game of the Year contender, it’s also an enormous financial hit. Studio the development team along with publisher their publishing partner disclosed that the game exceeded 5 million units sold, and that’s despite its status as a launch-day addition on Xbox Game Pass.

Game art
Art: The Developers/The Publisher

The game's performance came as an unexpected turn to the developers. I was convinced that we would have a solid title achieving moderate market performance,” the COO and producer explained.

A technical director noted this title's critical score, which currently sits at 93, came as perhaps the greatest surprise” to the team relative to what we anticipated and what the reality proved to be. When the score released all staff members was screaming and jumping. It felt absolutely wild.”

This triumph prompted Sandfall developing new free content for the title including novel settings, adversaries, plus epic encounters, as announced would be out within the “upcoming month[s]”.

That said, despite the game's evolution, fans shouldn't anticipate they'll hire extensively. “We have a great team guided by a visionary director possessing strong ideas for this game plus upcoming innovations. We'd like to keep the close-knit size that made this possible then develop large projects one by one,” they noted.

Their team size drummed up a storm of discussion when the game came out. Certain industry figures, including renowned designers, looked at Sandfall’s team as a perfect example for game development. Despite being relatively lean versus large developers, checking the title's staff list reveals many individuals were involved; Sandfall contracted a Korean team handling movement and effects, to illustrate.

“We will hire slightly more for sure when facing an increase in development down the line,” they commented. “Yet I picture rather a creative atelier comprising a handful really talented people capable of producing collective masterpieces.” They emphasized that the studio's philosophy as a company “focuses on preserving the key advantages that led to this accomplishment originally.”

Although it's not the right time to disclose concrete plans what’s next — and trust me, I attempted to learn more — they are certain their essential identity. “Turn-based gameplay, forms the foundation of this project,” a developer remarked. “It's still premature to announce future passions, but it's important also to stay true to our creative core through compelling worlds and engaging mechanics that inspires the team.”

The lead programmer mentioned that the project started with the creative director developing his passion title. We aspire that's something we can continue as well for future productions.”

John Harper
John Harper

A seasoned gaming analyst with over a decade of experience in online casinos, specializing in slot mechanics and player psychology.